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اللعبه الحربية front line .fields of thunder على اكثر من سيرفر 613623
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الرئيسيةايجى تك الفيومأحدث الصورالتسجيلدخول
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تاريخ التسجيل : 26/04/2009

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مُساهمةموضوع: اللعبه الحربية front line .fields of thunder على اكثر من سيرفر   اللعبه الحربية front line .fields of thunder على اكثر من سيرفر Icon_minitimeالخميس 23 يوليو 2009, 15:19



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FRONTLINE
FIELDS OF THUNDER
[ندعوك للتسجيل في المنتدى أو التعريف بنفسك لمعاينة هذه الصورة]

One thing's for sure--Nival Interactive sticks to what it knows. Though
the Russian developer regularly branches out to develop games like
Heroes of Might and Magic V, it always seems to return to its WWII RTS
bread and butter. So get ready to welcome Frontline: Fields of Thunder
to a retail shelf near you. But don't let the new name fool you: This
is really just another release in Nival's long-running Blitzkrieg
series, complete with all the cookie-cutter town invasions and
ridiculously hard missions that have marked that entire franchise.



When tanks collide!

Precious little separates Frontline from the recently released
Blitzkrieg 2: Fall of the Reich stand-alone expansion pack. The
graphics and sound seem to have been directly ported over, and both
games deal with battles between the Germans and Russians on the Eastern
Front. The only real difference separating the two is a tight focus
here on the tank warfare that raged around the city of Kursk in 1943.
The two 10-mission campaigns are told from the points of view of the
Nazis and their commie adversaries, so you get a broad-based look at
some crucial moments in this theater of war. This gives the game more
of a historical sheen than its Blitzkrieg brethren, a fact emphasized
by the inclusion of a military encyclopedia that is remarkably
thorough. It doesn't add anything to your enjoyment of the game to know
that the Germans outfitted a battalion of captured Russian T-34 tanks
with 20mm AA guns in 1943, although WWII history nuts will appreciate
these tidbits.

But even with the game's Kursk underpinnings, the missions are
boilerplate Blitzkrieg. Some of this game's missions are more complex
than those in Blitzkriegs past, and feature numerous shifting
objectives. Many of these objectives aren't properly explained,
however, so it's often hard to figure out how to proceed until you get
blown to pieces and restart the level a few times. These additional
goals are stereotypical in nature, too, and involve none-too-original
WWII game escapades such as blowing up bridges and destroying enemy
artillery. Only some of the Russian missions, where you have to break
out of pockets to avoid being encircled by the Nazis, feel fresh.

Still, the bottom line is that pretty much every mission involves you
leading an armor column or three, plus a couple of companies of grunts
and support vehicles, into enemy-occupied towns loaded with legions of
enemy troops, tanks, and gun emplacements. So, yes, the insane
difficulty that is a hallmark of the Blitzkrieg series is front and
center here. Frontline may actually be tougher than its predecessors,
as the missions here are more historically rigorous in that
reinforcements are strictly limited. Much of the time you go into
battle with a set number of tanks and troops and must accomplish one or
two objectives before receiving any backup. Sometimes you don't get any
help at all aside from a couple of calls to recon aircraft to scout out
the terrain and fighters to bomb and strafe enemy positions. Even with
this aerial assistance, you can't make any mistakes. This is a big
change from the Blitzkrieg games, where you could screw up once or
twice and rely on reinforcements to save your sorry ass.

Some RTS gamers will appreciate this rigorous design, especially
hardcore Blitzkrieg veterans and those who find typical WWII real-time
gaming too dependent on simpleminded tank rushes. Still, there is
something cheap about how enemy numbers and positions are always set up
perfectly to demolish you. It may be entirely realistic to have to make
the most out of a starting complement of men and machines. And it may
be perfectly in line with real warfare to have to scout terrain from
the air before sending troops marching up a road. But missions here
don't feel the least bit authentic; they feel like artificial puzzles
where everything is arrayed against you and there is just one way to
get through with your skin intact. The only saving grace is that you
don't face the outrageous number of enemies as those seen in the
Blitzkrieg games. You're still up against crazy odds, but at least it
doesn't seem as if Nival has crammed the entire Wehrmacht and Red Army
into a few villages.



Calling in air support is crucial, both for reconnaissance and when you want to soften up the enemy with a bombing run or three.

All of the above means that multiplayer is really the way to go here.
Going up against other human opponents is exactly the same here as it
is in the Blitzkrieg games, so it remains a quick, visceral experience.
More importantly, though, it allows you to sidestep campaign issues
with the puzzle-centric mission design and difficulty. Multiplayer is
pretty one-note, however, as there is just a single mode of play and
it's a straightforward rendition of capture the flag. It doesn't seem
to be taking the RTS community by storm, either, as it's almost
impossible to find anybody looking for a game on the Nival.net matching
server.

While there is something to be said for playing up to your audience,
Frontline: Fields of Thunder sticks too close to the Blitzkrieg
template to be interesting or entertaining. This is a reasonably
competent take on a tried-and-true formula, but it is a formula
nevertheless, and one in desperate need of some new ingredients.


April 3, 2007 - On the whole, Nival can be proud of the longevity and
reception of their Blitzkrieg series. By taking the basic concepts of
most hardcore wargames and placing them in a more familiar RTS style of
play, they've managed to bridge the gap between the merciless realism
and authenticity of games like Combat Mission and the point and click
approachability of games like Command & Conquer. But while the
series has carved out a respectable place within the RTS genre, it's
facing tougher and tougher competition lately from more innovative and
exciting games like Company of Heroes and Supreme Commander.

Witness the latest iteration of the series, Frontline: Fields of
Thunder. Though it doesn't carry the actual title (and is published by
Paradox Interactive rather than CDV), this is a Blitzkrieg game through
and through. The same gritty realism, the same overly challenging but
predictable missions, and the same limited reinforcement models are all
carried right through to Frontline. While there are a few improvements
worth noticing and some undeniably fun moments here and there,
Frontline feels like it's holding on too tightly to the traditions and
conventions that characterized wargame RTS games since the days of
Sudden Strike.


The one thing that Frontline gets absolutely right is the setting.
Rather than relying on the old warhorses of the European Theater,
Frontline models the Battle of Kursk. You can hardly go wrong by
simulating history's largest tank battle between combatants known by
reputation as excellent tank tacticians. One campaign features the
Germans, the other the Soviets so players will get to take charge of
attacks and defenses on both sides of the conflict. The only real
frustration here is that these German and Soviet tank match-ups are
very similar to those presented in Nival's latest Blitzkrieg expansion,
Fall of the Reich. As with Fall of the Reich, the campaign here is
supplemented by a number of one-off missions and a single mode for
multiplayer.
Frontline puts players in charge of a small combined arms force.
Leading infantry, artillery, AT guns, supply trucks and tanks (mostly
tanks) through the countryside and cities of the Eastern Front, you'll
be presented with a variety of obstacles, from taking out enemy
emplacements to defending towns from capture. In all, the missions play
out very much like those in Blitzkrieg. Each objective is defended by a
few rows of AT guns and infantry trenches backed up by a handful of
tanks. You'll have to engage the enemy in a way that minimizes your own
losses while still giving you the best chance for a quick victory.

Shepherding your forces through each encounter with the enemy and
preserving their effectiveness is the main goal here because, unlike
most other RTS games, you can't just pump out new units. And where the
Blitzkrieg games let you order reinforcements according to your own
needs and schedule, Frontline doles out reinforcements only after you
complete certain scripted objectives. Fortunately, the scripted
reinforcements are relatively balanced so you won't be leading just
tanks by the end of a mission.

The friendly AI frequently relies on your direct intervention to keep
your units alive. While we certainly don't mind having to tell units
where to go and what to do, having to ensure that units actually fire
at the targets we've designated is going too far. Several times during
the course of the game, you'll have to watch in horror as your units
advance to point blank range before deciding to fire on the enemy
you've selected. We've seen four or five of our tanks swarm around an
enemy AT gun like they wanted to get his autograph. On the other side,
enemy units seem content to advance into the worst kinds of danger,
even after the first half of their column has been demolished.
In keeping with the Blitzkrieg model, Frontline is ridiculously
difficult for reasons other than the AI. While we're sure that the
hardcore fans will tent their fingers at this statement and smugly
assume that we must suck at the game, it's not the level of the
challenge that aggravates us but rather its overall character. Instead
of presenting players with a flexible AI opponent or an opportunity to
use mobility to outmaneuver the enemy, the designers simply offer up a
succession of fortified towns and trenches that must be overcome by
pure force and careful observation of your units' ranges.

SCREEN SHOOT




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SYSTEM REQIRMENTS

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Minimum requirements:
OS: Win2000/XP
Processor: 2,0 GHz
Memory: 512 MB
Video: 128 MB
DirectX 9.0c
Recommended requirements:
Processor: 2,5 GHz
Memory: 1,0 GB
Video: 256 MB



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تاريخ التسجيل : 17/04/2009

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مُساهمةموضوع: رد: اللعبه الحربية front line .fields of thunder على اكثر من سيرفر   اللعبه الحربية front line .fields of thunder على اكثر من سيرفر Icon_minitimeالخميس 23 يوليو 2009, 21:08

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